Screenshots with SDL ?
I've been around on IRC and different forums asking why I can't take screenshots in the popular open source FPS game, Cube.. Cube uses the SDL_saveBMP() call to save the screenshots.
On many occasions, I've been told that this is a flaw in the drivers. Last time I actually remember being able to take screenshots, was back when I used the 3128 drivers. So, what's the status on this error? When will it be fixed?
Thanks in advance!