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Old 03-21-07, 07:36 AM   #46
XxDeadlyxX's Avatar
Join Date: Oct 2004
Location: NSW, Australia
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Default Re: S.T.A.L.K.E.R. Feedback Thread

Originally Posted by nutcrackr
Yep there is ambient music playing pretty much constantly, it's very moody and not too loud but it is certainly there and it's very nice. You can hear it at the start of the vid too.
Oh thankyou!!!

That's great!!

So many of STALKER's trailers had such cool music, such as this one:

Originally Posted by PaiN
Has anyone tried forcing FSAA from the CP?
It will only work in the Static Lighting mode, period. In DX9 it uses deferred lighting, which is not possible to be used in conjunction with AA in DX9. It is possible in DX10. So we may see a DX10 patch hopefully in the coming months . Not like the framerate people are getting on maximum settings even allows room for AA as well . Will be interesting to see what performance improvements DX10 gives in real-world situtations .

EDIT: Here we go,

Originally Posted by Horde3D
The main advantage of deferred shading is that it can handle a great number of light sources with much better performance than conventional techniques. On the other hand it has one big drawback: it doesn't support hardware anti-aliasing
DirectX 10 also adds support for Transparency anti-aliasing, shadow map filtering and using MSAA (Multi-Sample Anti-aliasing) in deferred graphics engines
Also another thing... do yous agree that the option to have subtitles for the Russian dialogue would be better? Or is it better without knowing what they're saying?
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