Originally posted by Nemesis77
Let me quote few gentlemen (Althornin and antlers4) from Beyond3D forums:
Exactly. The clipping is tied to the camera path--it can't be an accident. The only respect in which it is a bug is that they don't turn it off when the camera leaves the expected path. As OpenGL guy said, I'm sure they will fix that one shortly.
As to "destroying Futuremarks credibility".... Why do people whine about 3DMark and not about CodeCreatures for example? Is it because NV doesn't like 3DMark? Because NV doesn't like certain benchmark, it automatically sucks?
Who said I liked code creatures? We'll see. I've seen Nvidia dig themselves out of the AF issues.
I hate synthetic benchmarks period. 3dmark just happens to have far more credibility than it deserves in the benchmark world and people place way to much value on it.
Therefore I'd like to see that credibility continually wiped clean