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Old 05-18-03, 03:20 PM   #40
John Reynolds
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Join Date: Aug 2002
Posts: 365

Originally posted by jimmyjames123
The visuals count in the sense that the goal is to maximize combination of "high" image quality and "high" frame rates. One without the other will leave a noticeable hole. The final score is important to a certain degree, but if people do their homework they will know better than to judge based on one synthetic benchmarking number.
No, the visuals are a result of calls made to the hardware's drivers. So long as those calls aren't being tampered with, an equivalent amount of work will be done. The graphics rendered will not be identical between different products because those products aren't identical. However, API standards exact a certain level of specifications for how these things work, a standard that is defined by, in this case, MS (with input from the IHVs). An optimization is when a way is find to more efficiently manage the process by which the drivers communicate between the chip metal and the calls being made, not by manually finding ways to ignore the calls.

The problem is that there seems to be no concrete definition about which "path" to follow. Things are just not so simple unfortunately when talking about graphics performance.
Pure BS. You see the path, and regardless of its twists and turns, you start from point A, its start, to point B, its finish. Any deviations from that path is not an optimization, but a cheat. A true optimization would be the athlete getting his butt into better shape before the race is run.

The sad thing in my analogy is that the cheating athlete could very well have won the race, and might still in the future, but because his management has chosen to act unethically the illegal shortcut was taken.

Last edited by John Reynolds; 05-18-03 at 03:35 PM.
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