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Old 05-16-07, 03:51 AM   #12
nrdstrm
 
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Join Date: Mar 2003
Location: Staples Center
Posts: 1,677
Default Re: Sigil Employees are Fired

Wow...I didn't expect this...Nino (a loved member of the VG team spoke out today on the firings...(FOH...I am to lazy to give you the link)..I expected people to talk...but not quite as frankly as this...He infers that it was Brad that killed the game...Wich (even though I was a Vanboy or a Bradite) I can understand and possibly agree with...I've met Brad (as has Magus)...He came accross as very passionate about the game, as did his employees...He seemed to be the "messiah" of MMORPG's...His employees worshiped him as if he was one (wich, to be completely honest, won me over)...Things are coming to light that he wasn't even in the office after the SOE publishing agreement (RUMOR..but being somewhat solidified by the type of post that Nino did)...He might be a nice guy, but I guess he's not a business man....What do you guys think (Magus, I'm especially interested in your view)?

Quote:
There is much I would love to unload about right now, but seeing as I am feeling pretty emotional while trying to respect the wishes of remaining Vanguard management, I will refrain.

I knew this was coming months ago, as did most others, so I made arrangements prior to the whole unfolding of events today. Sony was kind enough to invite me and a few others to form a small team and to start prototyping a 'new' project. While we've done some 'secret' preliminary work, we begin in earnest tomorrow after we officially sign on with SOE. Don't bother asking about details, because you won't get any.

I became increasingly disenfranchised with the situation since the forced premature launch, which then culminated several weeks back when I decided I could not, in good conscience, continue serving the Sigil management staff in my over-extended capacity and stepped down. I would have walked away completely if this recent opportunity had not presented itself when it did.

I did the best I could with the time and resources I had at my disposal, but in the end it simply wasn't enough to bring the game up to the standards we all had hoped for in the time we had remaining. I apologize for any disappointments players have experienced. During the final year, I was pulling 80-100 hour weeks, and I was not at all alone in the building. I wish things could have been different.

While I was fortunate to stay employed, there were near 50 people today who were not, and it was painful watching the procession of stunned coworkers packing their belongings into little cardboard boxes with blank looks on their faces. I've never had to endure something like this, and I hope to never have to do it again. I know it is easy to point fingers at 'why' things ended up this way, but the vast, vast majority of the folks losing their jobs today had very little control on how events unfolded and many were skilled and creative people who simply wanted to make a great game.

The Vanguard team, obviously now much smaller, will go back to improving and fixing the game tomorrow. Myself and four others will be moving to a new location and beginning anew. The others will begin the process of trying to find a new place to work.

I promised not to be publically scornful, but I will say this: I hope those truly responsible for the deep rooted failings of the company lay in bed tonight and relive the events that transpired today in their heads, over and over. For not ONE of you is without your job come tomorrow morning.
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