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Old 05-29-07, 03:54 AM   #14
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Join Date: May 2005
Posts: 13
Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Originally Posted by MaXThReAT
Sounds like you work there Den. First I think the demo is awesome. How did you guys do the Stereo mode and can it be made to work with shutter glasses?
Our stereo mode is a kind of cheating It uses different color channels for different eyes (Anaglyph image) since shutter glasses are based on time-divided frames, so our demo is incompatible with shutter glasses (however it's rather easy to add such mode).
Anaglyph glasses are cheaper and more widely spread than shutter ones, so we decided to implement only Anaglyph image mode.
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