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Old 07-29-02, 08:43 AM   #5
Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105

Using 16bit and then selecting 32 bit in a game doesn't work. X doesn't support depth switching. So when X runs at 16bit all OpenGL apps will work at 16 bit. The same goes for 24 bit. (In quake3 the menu's look a little different when you turn on "32 bit" but it really isn't 24bit / 32 bpp)
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