After officially knowing now that both nvidia and ATI cheat in 3dmark03 (anyone surprised?), what do we learn from this incident?
We learn of course that we can no longer trust synthetic benchmarks, isn't it obvious?
Cheating in games is certainly easier to hide but not as easy to implement because the cheats found in 3dmark03 do not work in games where the camerapath is random.
Another thing we learn from this is that FutureMark now has also officially stated that their shader routines are inefficient! They say that nvidia managed to implement nvidia hw optimized shaders which are sometimes more than twice as fast as the shaders used by FutureMark. What does this say about FutureMark's credibility having released a benchmark optimized for future hardware! Well, nothing positive in any case...