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Old 08-29-02, 03:51 PM   #125
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Join Date: Aug 2002
Posts: 6

hence the refresh rate fix settings to be located in the D3D area... not to be an ass, but it's quite obvious that since it's not in a system area, but instead, renderer-specific area, that it would apply to that specific renderer
So has anyone attempted the RivaTuner (or any other) fix, to see if it works in OpenGL? I'll try it, but can't until later tonight...
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