Originally posted by Gar
This does translate into games as you can't have a situation where you render so poorly on a benchmark like 3dmark03 and then perform extremely great in another DX9 game.
Not if the game develpers get Nvidia to help them tweak their code so that it runs well on Nvidia cards or if they use Cg to make their shader code as that will optimize it for you.
The thing is that Futuremark didn't optimize their code for Nvidia. If I recall correctly that is part of the reason why Nvidia was complaining about the benchmark saying a "real" game wouldn't code their games in such an inefficient manner.
It does show just how sensitive the NV3x architecture is to programming style.