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Old 05-23-03, 07:30 PM   #23
CaptNKILL
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Join Date: Jan 2003
Location: PA, USA
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Quote:
Originally posted by Humus
A question that was already asked and answered in this thread. Basically, 3dmarks depends a lot on pixel and vertex shader 2.0 functionality. This is not used in current games, but will be at some point in the future. The NV3x hardware simply is way slow at ps2.0.
What games do you KNOW are going to use pixel shader 2.0?
I dont know how far into the "future" 3DMark2003 (2006?) is looking, but you have to think about what you are saying. If you were making a game and had a choice between pixel shader 1.x and 2.0 instructions, which ones would you use:
The ones that work well on all pixel-shader capable cards.
or
The ones that only work well on ONLY ATI hardware?

If I knew everyone was going to complain about pixel shader performance when the game was released, I sure as hell wouldnt USE those pixel shaders.

I'll admit, im no pixel-shader expert, but PS2.0 would have to SHOW me a hell of an improvement for me to want it over the much FASTER PS1.4 (?) if I owned an NV3x.

Nvidia IS holding us back technologicly because of this, but since they are, 3dM2k3 is NOT an accurate representation of future games.
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