Originally posted by CaptNKILL
If you were making a game and had a choice between pixel shader 1.x and 2.0 instructions, which ones would you use:
The ones that work well on all pixel-shader capable cards.
The ones that only work well on ONLY ATI hardware?
What about this?
The app detects which kind of card is being used and then determines which shader version to use, assuming the shader doesn't need any specific features of PS2.0
Is this possible in DirectX?