View Single Post
Old 05-23-03, 06:55 PM   #33
CaptNKILL
CUBE
 
CaptNKILL's Avatar
 
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
Default

Quote:
Originally posted by Lezmaka
What about this?

The app detects which kind of card is being used and then determines which shader version to use, assuming the shader doesn't need any specific features of PS2.0

Is this possible in DirectX?
Thats a good idea.

Anyone know?

Although it would be HELL for Nvidia fans and benchmarks

fanATIc: well of COURSE your card is faster! It uses *gasp* PS1.4!!!! hssss! boooo!

__________________
---- Primary Rig ---- CoolerMaster 690 II Advance - Gigabyte GA-EP45-UD3P - Intel Core 2 Quad Q9550 @ 4.0Ghz + Thermalright Ultra 120 Extreme
6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v)
Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA
ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64
---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU
Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic
CaptNKILL is offline