Originally posted by DaveBaumann
The Entire skybox is PS2.0 as is the water -- by my reckoning virtually every pixel would have been touched by a PS2.0 shader at least once per frame!!
FYI, if anyone's interested I've got some zoomed shots looking at the precision under the two versions of 3DMark on both an NV35 and R350:
Thanks for the visuals Dave, now GO TO SLEEP! No more redbulls, you can expose wrong-doing on nVidia's behalf in the morning.
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at."