Thread: So now we know
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Old 05-24-03, 02:57 AM   #25
StealthHawk
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Quote:
Originally posted by ChrisRay
IN this Case, Nvidia calls upon partial, fragmented, and interger precision at specific times for rendering a given scene.
A very nice post. I do take issue with the above quoted statement though.

NV35 dropped Integer support from the shader pipeline.
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