Originally posted by Nv40
the reason ATI perform so well and
NVidia not is because 3dmak2003 = (is the selection of ati best test in 3dmark2001)
Ps1.4/SIngle texturing/ ridiculous use of VS.. where ATi hardware
feels at home.. but at the same time lack of MUltitexturing test /and PS1.x
were ATI cards generally slower..
I don't understand why people still go on about using Pixel Shader 1.4 in 3DMark being unfair, considering that the NV3x supports it.
Also, single-texturing is the way forward, and what we'll be seeing almost exclusively from now on in games.
And finally, what's so ridiculous about the usage of Vertex Shaders in 3DMark?