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Old 05-24-03, 04:36 PM   #1
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Join Date: May 2003
Posts: 212
Default do you still think it's only 3dmark ?

How do you feel looking at these numbers?:

And knowing that 4xAA is the most used AA seting in game review:
(...also look at quake3 numbers on page 5....)

and AF ??? thoose loosy explanation on the blury/buffer subject ?
(and no explanation of influence of post processing on FPS)

Does AF/AA and co work the same in the synthetic AF/AA tests (thoose all colored tests with the right shapes where you clearly see AA and AF in action) and in games where specific "skip/replace" codes are applied?

Where are Nvidia and ATI going ????? Where are we going ???
Zurble is offline   Reply With Quote