How do you feel looking at these numbers?:
And knowing that 4xAA is the most used AA seting in game review:
(...also look at quake3 numbers on page 5....)
and AF ??? thoose loosy explanation on the blury/buffer subject ?
(and no explanation of influence of post processing on FPS)
Does AF/AA and co work the same in the synthetic AF/AA tests (thoose all colored tests with the right shapes where you clearly see AA and AF in action) and in games where specific "skip/replace" codes are applied?
Where are Nvidia and ATI going ????? Where are we going ???