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Old 06-19-07, 03:46 PM   #6
walterman's Avatar
Join Date: Oct 2003
Posts: 1,525
Post Re: BloodRayne 2 FSAA Patch

At the moment, i know that the patch works with Vista too.

I haven't the steam version, but, it should work (in theory), if you put the .dll in the same folder, with the .exe. Maybe i'll buy it too.

As for the widescreen support, i've working code for the custom resolution setup, & to change the aspect ratio, but, there's an important performance hit & there're some bugs with the aura powers & with the 2D objects in the HUD, therefore, till i have some new good ideas, this feature is dropped, mainly due to the performance.

And about the performance, the game uses up to 12 rendering passes sometimes, & some of them are for the bloom effects. Therefore, you need a lot of video memory bandwidth, and this is why i always have been complaining about the slow progress of the gfx cards in this area. At the moment, with 100GB/s you've the minimum for 1280x1024 with SSAA 2x. If SLI works, maybe you could play at 1920x1200, & i keep waiting for cards with >300GB/s for 2560x1600.
ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch
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