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Old 06-19-07, 06:38 PM   #9
walterman's Avatar
Join Date: Oct 2003
Posts: 1,525
Default Re: BloodRayne 2 FSAA Patch

Originally Posted by Nitz Walsh
You're going to waiting a long, long time for that. Shader throughput will still be the focus of most CPU manufacturers, as it should be.

If a game needs 100 gb/sec - especially one as old as Bloodrayne2 - then the fault lies with the engine and not the hardware.
Well, BR2 runs great in a 9800Pro @ 1280x1024 almost for everybody. (25 GB/s +-)

100 GB/s for 1280x1024 with SSAA 2x, equals to 1280*2 x 1024*2 = 2560 x 2048 rendering (4x times bigger), then shrinking to 1280x1024 (Super Sampling AA). It's huge rendering resolution, and the patch has an extra performance hit, cause it isn't native. So, 4*25GB/s makes sense for SSAA 2x.

This is just my personal taste, cause, i love to play with this image quality, and i need 120 fps minimum for this game.

I'm not going to tell anybody how to play or spend his money. Just try to enjoy
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