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Old 05-25-03, 01:57 AM   #2
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You missed the point.

This changes everything. We now know how nvidia cheated. Two specific problems are inserting clipping planes and changing shader code.

What this means to us as gamers:
1) Any timedemo is now suspect because of possible clipping planes. This includes all those nifty timedemos that are readily available in games that people and reviewers like to run. I'm pretty sure it would be possible to have the driver detect when you are going off the rail, so this means that any IHV could cheat in the timedemo and inflate timedemo scores without being caught easily. This cheat would not increase scores during actual gameplay at all.

What this means is that reviewers will either have to use their own personal demos that will not be distributed to the public, or will have to run FRAPS. There are obvious disadvantages to both of these methods. Both suffer from the inability for gamers to compare their systems with reviews. The FRAPS approach obviously takes a great deal of time, and results will not be consistent between runs.

2) Any game or benchmark with shaders is now suspect. Who knows when and where shader code is being re-written to decrease quality and increase speed like nvidia did with 3dmark03? There is either cheating or a bug in Splinter Cell with nvidia cards.

You missed the point.

Benchmarking as we know it will have to change, and change drastically, to help cut down on cheats. Synthetic benchmarks aren't the only things in trouble...all timedemos, which are basically the only method of benchmarking in use by reviews today, are in jeopardy.

Does this mean that there is cheating going on in all timedemos, from games to synthetic benchmarks alike? No. But it means whenever we as consumers see huge increases in performance from new drivers that something fishy might be going on
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