Quote:
Originally posted by ChrisRay
The shaders being rendered are DirectX 8 Shaders, Which is nothing remarkable.The Geforce FX has no problem with 1.1 Pixel Shaders.
I think they have jumped the gun on this. Where a bug is present. I really doubt this is a cheat.
The geforce FX handles DirectX 8.0 shaders fine. Heck Nvidia helped microsoft design the DX 8.0 Shader standards
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We've not actually stated anything, other than it looks odd. And, yes, you are correct - the FX should be fine with PS1.1, which is why I find it odd that this issue should occur in the first place. Its even odder that it occurs on some parts of the same architecture but not others.
Quote:
Originally posted by ChrisRay
I'm still trying to figure the 9600 thing out with this game. I can only assume this game benefits from higher bandwith rather than higher fill rate, And this game is not pushing fill rate at all.
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I thinks its evident that the R300 ASIC that 9500 uses had some issues with PS1.1:
http://www.beyond3d.com/reviews/ati/r350/index.php?p=15
Both R350 and RV350 cleaned these issues up, and the difference in performance with SC is just a real world example of that.