View Single Post
Old 06-25-07, 01:22 PM   #27
Marvel_us
FOOL!
 
Marvel_us's Avatar
 
Join Date: Dec 2005
Location: Miami, Florida
Posts: 3,754
Default Re: The Darkness Review

Quote:
Originally Posted by Mr. Hunt
Who really NEEDS calculus? Come on.... lets be real here.


Quote:
Originally Posted by SeriTonin
I didnt like the Riddick engine. It was too dark and doom 3-esque. If this is just an update to this engine as i've now been told, then I know I'll hate it. If it was a brand new engine or yes, the ue3.0 engine, Id give it a shot. But a recycled engine with a few added lighting effects and some updated textures all still in the dark atmosphere I hated in the original engine....i'll pass. Plus I also read it's extremely short.

Hour of Victory ironically is on the ue3.0 engine, not that I knew it when I played the demo. I just found the demo to be pretty fun, very arcadey, call of duty is fine and all, but it gets old, fast to me, this on the other hand had a gameplay-style that I wasnt sick of after playing the 3 missions in the demo.

I'm not a Unreal Engine junkie or anything, I just think right now, it's the most advanced engine out there, I am worried though, so many developers using the engine, I think in 2008/2009, a lot of games are gonna end up looking way too much alike. Kind of like back in 2001 when everyone under the sun was licensing the Quake 3 engine.
The game is called "The Darkness", I'd be disappointed if it wasn't dark like Riddick and Doom 3. Being in the dark is a primary gameplay element as well.
__________________
Main Rig
Intel Q6600 QUAD|| Gigabyte P35-DS3L ||XFX 7900GTX|| G.Skill 6GB PC2-6400 || OCZ Agility 60GB SSD || WD 320GB + WD Green 1TB HDD || Samsung 20" LCD || CoolMax 650W PSU ||

60gb PS3 Owner
PSNid: Marvel_us
Marvel_us is offline   Reply With Quote