Originally posted by Morrow
Did you read my post?
I said optimizations is the aspect where nvidia hardware shines, not standard instructions (like the ARB2)! We all know that the nv3x is slow in ARB2 but we also all know that Doom3 won't use ARB2 to render the graphics on nv3x hardware. So what is the problem besides 3dmark03 using standard code?
I think StealthHawk's point is that most games aren't
optimised for particular hardware because developers simply don't have time to, as shown in the quote StealthHawk made from the developer over at Beyond3D.