Originally posted by StealthHawk
You keep saying this and it doesn't make an inkling of sense to me. We already know that ATI detects 3dmark03 and then optimized the shader routines in GT4. The sky shader and water shader optimizations only work in those specific situations. Of course they do, they are specific programs. How and why would they work anywhere else?
It's like saying that an optimization for Quake3 should work in UT2003, when they are different programs.
simply put, if futuremark let ati keeps this kind of hard coded helped optimization, its not a cheat.