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Old 05-28-03, 01:34 AM   #130
Sazar
Sayonara !!!
 
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Join Date: Jan 2003
Location: Austin, Texas
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Quote:
Originally posted by Behemoth
yeah i was talking about the 3DMark's GT4 water shader optimization design.
yah I got a bit lost with the talk on angles... didn't know if that had anything to do with 3dmark03...

suppose we let this topic rest till nvidia decides to provide a public response ?



then we will have new material to discuss eh ?

cheers m8
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