View Single Post
Old 07-28-07, 02:30 PM   #25
walterman's Avatar
Join Date: Oct 2003
Posts: 1,525
Post Re: BloodRayne 2 FSAA Patch

Originally Posted by Buio
Walterman, the patch works well for me so no problem there. Still run in 4xMSAA as SS takes to big performance hit for me.

Anyway, I got another problem. I've got Fraps registred and Bloodrayne 2 just dont like it. I try to run half-res with low recorded fps, but the game lags horribly when recording movies however I do. Its not hd-lag, its game lag. Your patch dont affect that of course, its same with or without it.

I can record without any big performance hit in other games, f.e. Graw2 which is a fairly demanding game. Just dunno why BR2 dont like fraps. Perhaps should mail fraps guys about it.
Yes, SSAA needs an insane amount of memory bandwidth, but, the image quality is absolutely outstanding !

About the Fraps problem, does it happen with a lower resolution too ? (640x480 f.e.). I remember that the game lags a lot too with VSync on.

Just for example, the dilated perception effect, needs 12 extra passes to the scene, with blending operations. 12 passes * 3 surfaces * 1280x1024x32bpp *100fps = 18 GB/s, and this is without AA/Z/Stencil, and after the main scene is rendered.
ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch
walterman is offline   Reply With Quote