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Old 08-01-07, 12:02 AM   #3
garry.peters
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Join Date: Oct 2006
Posts: 9
Default Re: Nvidia when are you going to implement XRandR 1.2 in your driver?

Quote:
Originally Posted by AaronP
I explained in detail a while ago why RandR 1.2 in fact won't solve the Xinerama + RandR problem, but I can't seem to find the post.

[Edit: found it]
Hi Aaron

Thanks for the quick reply.

I've read the other thread and appreciate the points you raise. It sounds like we're on the same page regarding getting this fixed, however I too am suffering in two seperate areas.

1. MythTV (there is a workaround for this.....)

2. Compositing Managers (there was a workaround under Beryl, however the combined Compiz Fusion has revoked back to a problem).

I take on board your comment that nigling the apps developers to not use the current implementation of RandR would solve the problem, however that requires a lot of co-ordination with a lot of different parties. Obviously if Nvidia moved to implement V1.2 it would make life easier.

I am a little confused regarding your comments that 1.2 will only work on a single screen/GPU? I thought the whole point of implementing Xinerama in the 'core' code was to enable make Xinerama and RandR work across multiple GPU's?

Thanks in advance.
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