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Old 08-01-07, 12:02 AM   #3
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Join Date: Oct 2006
Posts: 9
Default Re: Nvidia when are you going to implement XRandR 1.2 in your driver?

Originally Posted by AaronP
I explained in detail a while ago why RandR 1.2 in fact won't solve the Xinerama + RandR problem, but I can't seem to find the post.

[Edit: found it]
Hi Aaron

Thanks for the quick reply.

I've read the other thread and appreciate the points you raise. It sounds like we're on the same page regarding getting this fixed, however I too am suffering in two seperate areas.

1. MythTV (there is a workaround for this.....)

2. Compositing Managers (there was a workaround under Beryl, however the combined Compiz Fusion has revoked back to a problem).

I take on board your comment that nigling the apps developers to not use the current implementation of RandR would solve the problem, however that requires a lot of co-ordination with a lot of different parties. Obviously if Nvidia moved to implement V1.2 it would make life easier.

I am a little confused regarding your comments that 1.2 will only work on a single screen/GPU? I thought the whole point of implementing Xinerama in the 'core' code was to enable make Xinerama and RandR work across multiple GPU's?

Thanks in advance.
garry.peters is offline   Reply With Quote