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Old 08-31-02, 07:34 AM   #4
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Join Date: Aug 2002
Posts: 2

I also found out, that fiddling with the attribute "r_overBrightBits" does wonders... mine was originally set at "1", changed it to "0", upped the gamma using "in-game" controls and everything is looking fine...

I like this "fix" more, than the one messing with "r_ignorehwgamma"... as you pointed out, this also disables the "in-game" gamma control.
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