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Old 06-02-03, 08:09 PM   #79
NickSpolec
 
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Join Date: Aug 2002
Location: Burning Inferno, Arizona
Posts: 371
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2 games? i listed dozens, and they all happen to be the best selling games of all time also, STRANGE eh?
You listed DOZENS?

Really?

Doesn't dozen[s] imply more then 1 dozen (which is 12)?

Strange.. I only see a few..


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Quake had alot of diffrent paths, back in the day, there wasent just Nvidia/ATi/3dfx, there was alot of diffrent cards out there, there was paths for a whole bunch of cards that i dont rember the name of.
Unless you have some sources to back this up, I don't believe it.

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Unreal Torunament optmized for the Savage 3, problaly others.
"Probably" doesn't cut it.

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You ask the question why do they make diffrent paths?
No, I didn't. I made a point that hardware specific optmized code paths are not often used, and if they are used, they only include one optimized code path in addition to the general API code path..

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You cannot market an engine saying "this game only dose well on the Radeon platform" game developers will laugh at you. If you say "my new engine runs well on all video cards, hell, you can use a Voodoo1 on it" they will say "omg, lets use thsi engine"
YOU JUST MADE MY POINT FOR ME!

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Undead, Star Trek: Elite force, Solder of Forune, SoF2, Medal of Honor, Heavy Metal: FAKK2, Alice, Gunman..... my god, there are more out there.
Oh really? And how many, and exactly what are the specific GPU code paths that those games use?
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