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Old 08-24-07, 10:47 PM   #95
Jonelo
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Default Re: GRAW 2 (PC) - Feedback Thread

Agent Smith's Effects Mod Beta testing open

http://www.ghostrecon.net/forums/ind...ic=44994&st=45

Quote:
Agent Smith's Effects Mod: Take Two v1.1 BETA PhysX

For: Ghost Recon: Advanced Warfighter 2

///////////////////////////////////////////////

PARENTAL NOTICE: This effects mod has included blood that does not reflect upon the rating made on the game by the ESRB (Entertainment Software Ratings Board)/ or PEGI (Pan European Game Information), and it is bloodier than the standard stock product.
The blood amount is equivalent to a Mature (M)/ PEGI 18+ rated game.

NOTICE: You MUST have Effects quality on HIGH in order for this mod to work.

NOTICE 2: Note, by installing this mod, you agree that you are installing this mod at your OWN RISK. If your PC stops normal function in anyway, in any form, that it is not caused by me. You agree to install this mod at your own risk.

///////////////////////////////////////////////

Version 1.1 fixes
---------------------------------
- PhysX has now been truly enabled. (See below how to enable it)

- Shadow rendering errors have been fixed.

- You can now hit team-mates at point-blank range.

- Damage intake from enemy weapons. A file accidently multiplied the damage you took. It's easier now.

Version 1.1 additions
---------------------------------
- All of the single player maps now have Ageia objects in them. What this is, is that there are now PhysX items in the game without having to be in
Ageia Island. For example, there are palm trees that can now be shot down. These single player maps can be played with any of the map names with
"AG" in the front of the map name.


- Ghost A.I. is now more aggressive, more aware of their environment, and their voice overs have been changed.

- Weapon muzzle climb is now severely reduced. This reflects upon the fact that Mitchell is a heavily trained soldier and knows his weapons.

- Ageia objects can now KILL. If a tree collapses on a soldier, it WILL kill him.

- Ageia Island has been UNLOCKED. Rejoice non-PhysX owners!

- The M32 semi-auto grenade launcher is now accessible in the beginning of the game.

Known issues
---------------------------------
- Low FPS at the mission briefing screen. This is because of the new Ageia objects in the map. It only lasts for a few seconds.

- Due to the newly written splattering code from scratch, there are numerous surfaces that spawn the same impact decal and have no particles that spew out when fired.
This is a trade off for blood, as it is required to have the blood to appear. In the Ultra-Gore version, this applies to every surface.
(ULTRA GORE NOT INCLUDED IN THE 1.1 BETA)


///////////////////////////////////////////////////
Take Two Edition Additions
---------------------------------
- Ragdolls are now the main source of blood. There are surfaces specifically programmed to allow blood to splatter on them, and they are the only
places where blood is found. In the Ultra Gore version, EVERY surface can have blood on it.

- Ragdolls splatter blood through collision detection. If a ragdoll touches a surface that allows blood to splatter, the decal will show up.

- Weapon penetration. Each weapon has a chance to penetrate walls, the higher the caliber, the higher the chance.

- Shadows have been darkened (Now you can see them, but they're not PITCH black).

- Barret and mounted weapons are capable of spawning MORE blood.

- Blood decals have been changed. They're more realistic, with less spatter.


What's fixed from the F.E.A.R. edition
---------------------------------------
- The "floating" blood hole decal on bodies has been lowered closer to the body thanks to GRIN, these decals are being applied to multiple "cubes" that
are around the model, which allow decals to appear on them when enabled to do so.

- Mounted weapons no longer spawn blood decals with no soldiers around.

- Clipping issues of blood decals on bodies is extremely less noticeable.

- It is now almost impossible to be caught on bodies, as you will now push them away.

Staple Effects Mod features
------------------------------
- Impact decals last forever.

- Better physics and increased player interaction with the environment.

- Blood decals on bodies.

Known issues
------------------------------
Due to the newly written splattering code from scratch, there are numerous surfaces that spawn the same impact decal and have no particles that spew out when fired.
This is a trade off for blood, as it is required to have the blood to appear. In the Ultra-Gore version, this applies to every surface.

(Not really an issue) Grenades are more powerful (Well, visually by how the environment reacts to them) than how they are in vanilla GRAW2. Enjoy
the flying bodies.



////////////////////////////////////////////////////////////

Directions to install
-------------------------------
Extract this .ZIP here:

X:/GRAW2/Local/<your language>/

X being the hard drive that you installed GRAW2 on.

Enabling PhysX
-------------------------------
Go to this directory:

X:/GRAW2/Settings/Profiles/<your profile>/

Open the .XML titled "Settings.xml"

Find these lines:
"<has_physx value="false" />"
"<physics value="0" />"

Change to:
"<has_physx value="true" />"
"<physics value="2" />"

This has now enabled PhysX Extreme mode, which allows you to run the PhysX code.

If you do not see in-game the PhysX effects, go to your video options, and click a drop down menu that click out of it, and hit apply. This will then
force the code to run in the renderer.
Some problems but work fine .



For my no nice

And small video - 8 mb 720p

http://stage6.divx.com/user/oritxupo...9/graw-2-ageia
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