Originally Posted by jolle
Well, its removal of DirectSound3d.. its NOT removal of HW accelerated 3d sound afaik..
There are other APIs, like OpenAL, and FMOD (EX) that WOW and BIOSHOCK (EDIT: and Crysis apparantly) uses.
Dunno much about FMOD, but I know the programmers in my class use it alot.
With no DS3d in Vista, games will start using other APIs.
You're right. I should have made my point more clear:
Microsoft dropped the hardware abstract layer (HAL) from DirectSound in Vista. Eventually Blizzard had to do something once their costumer base migrate to Vista.