Originally Posted by nightmare beta
i think that creative has actually been holding pc audio back.
I agree. The technical development in game audio has essentially been stagnant since Aureal folded. Now Creative no longer holds a monopoly postion on the market and game developers are not limited by the constraints of EAX and the old DirectSound HAL. Modern multi-core CPUs are more than capable of rendering multiple simultaneous 3D audio voices without hampering overall performance and I'm confident the more proficient game developers will be able to come up with audio engines which are superior to anything we've seen so far. It's just a matter of optimizing the game code in multiple threads. I hope some game developers will start implementing wavetracing algorithms (a la Aureal) for more realistic sound instead of the traditional flat reverb algorithms.