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Old 10-01-07, 05:02 AM   #20
Caillin
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Join Date: Oct 2007
Posts: 3
Default Re: Blizz removes HW sound acceleration from WoW

I'd really like to agree with you there ATI_dude, but I seriously think with these days of titles making their money on console releases, and the imminent death of the only thing that came close to Aureals wavetracing (Creative's CMSS3D) that we are going to see much in the way of innovation on the part of the developers with their own audio engines with regards to HRTF implementation.

I think the only saviour for those of us that prefer the *potential* superior positioning immersion of headphones will be developers using and implementing solutions such as the latest revision of Fmod Ex 4.08, which include the tools to correctly implement HRTF in a software mixer. I really have no idea what sort of impact this will have on CPU usage though.
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