Re: Crysis low, med, high, very high screen compare here
I'm not sure what these sceenshots are taken from but I guess from the singleplayer demo or preview version? Biggest difference seems be the ground texture which has strong occlusion mapping, sunrays, different HDR, larger drawdistance. Whats weird is that most or all these effects can be enabled in the DX9 MP beta so either some effects were "moved" to "veryhigh" (DX10) or are simply more efficient there, resulting in better framerate.
I think the distance to the textures is too low to actually tell of any possible improvement, maybe the detail layer is more detailed or the occlusion mapping is used more often.
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