View Single Post
Old 10-09-07, 09:45 PM   #3
Registered User
agentkay's Avatar
Join Date: Aug 2005
Location: Europe
Posts: 3,866
Default Re: Crysis low, med, high, very high screen compare here

I'm not sure what these sceenshots are taken from but I guess from the singleplayer demo or preview version? Biggest difference seems be the ground texture which has strong occlusion mapping, sunrays, different HDR, larger drawdistance. Whats weird is that most or all these effects can be enabled in the DX9 MP beta so either some effects were "moved" to "veryhigh" (DX10) or are simply more efficient there, resulting in better framerate.

I think the distance to the textures is too low to actually tell of any possible improvement, maybe the detail layer is more detailed or the occlusion mapping is used more often.

Intel I7-920 aircooled by Prolimatech Megahalems @ 3.8Ghz (200x19) | Gigabyte GA-X58-UD3R | OCZ Platinum 3x2GB DDR3-1600 RAM (7-7-7-24) @ 1600 | Gainward GTX 480 | WD Raptor 74GB + 150GB + Samsung 1TB | Soundblaster X-Fi Platinum | Corsair AX850 Gold | Coolermaster Stacker 830 silver | Logitech Z-5500 Digital 5.1 | Logitech G15 keyboard | Logitech G25 Racing Wheel | Sharp LC-46 XL1E (gaming and work)
F CliffyB.
agentkay is offline   Reply With Quote