Originally Posted by agentkay
The game does use quad cores but core 3 and 4 don't get maxed out. It would be nice to test what "needs" to be done until they are maxed out, like creating 4 tornadoes that move over 100 "physic trees" and see what happens regarding CPU load. I suspect each core is bound to a specific thread, AI, physics might simply not cause a huge load in Crysis until you increase the number significantly.
I intend to play the demo on the C2D for sometime & then move to the C2Q to see if there's any real difference.
sometimes i get stuttering with explosions or entering next areas in the map. i wonder if the 4 cores would be of any help with that.