Originally Posted by SH64
So to sums it up , the DX10 (Very High) differences over DX9 (High) are [Not counting what can be done on DX9 via a tweak]:
1) Object Blurring (or object-based motion blur)
2) Sun Shafts
3) 3D Waves
4) Parallax Ocullsion Mapping
5) More Trees (Objects) ?
6) Higher Quality Soft Shadows ?
what else ?
- I noticed that shooting the waters gives better splashes in DX10 (i.e. with specular) which isn't there on DX9 , but not entierly sure. i might need to take screenshot comparsions.
ok & for the heck of it what DX10 features you can/still can't enable in DX9 ? list them please.
The only ones i'm sure you can't do is the 3d waves and the very high shader lighting. I think soft particles can't be done without DX10 as well, but I never did a close up comparison.