Originally Posted by gfx_demon
Legend, the thing is that with Directx10 you get a different color palette than using Directx9 that looks much more realistic. It's due to the r_colograding setting in postprocessing effects but only works in DX10 in very high
DX9 high shaders/very high postprocessing:
DX10 very high shaders/very high postprocessing:
That's a good comparison. IMO The DX9 shot looks like a very pretty videogame while the DX10 one just stepped up the realism a notch, looks much more real; im simple words true nextgen. Unfortunately you can safely say that the framerate was knocked down a notch as well. That 9800GTX can't come soon enough...