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Old 10-29-07, 08:37 PM   #1
Gaco
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Join Date: Jul 2004
Location: Denmark
Posts: 3,143
Default Indepth comparison of DX9 and DX10 in Crysis Demo

What started as a little project grew big suddeny. So before you think "oh noez another Crysis topic", I just wanna say that I put a lot of time and effort into this so I wanted to make sure it will be noticed. I've just spend the past couple of hours compiling a very interesting comparison of DX10 and DX9 at various settings and commenting on the differences etc. I also analyze the post processing and shaders effects and how they affect eachother. I'm sorry that I'm not much of a HTML genious to make a pretty little website online, and I got away from making gifs also. I ended up making pairs of screenshots in folders for you to download so the difference can easily be noticed by switching between them using the arrow keys in the image/fax viewer or windows photo gallery (XP/Vista respectively).

Anyway I really hope you guys enjoy this and do post your thoughts and feedback here

Mirror#1 @ Rapidshare *UPDATED*: http://rapidshare.com/files/66260821...on.updated.rar

Mirror#2 @ Mediafire *UPDATED*: http://www.mediafire.com/?ex11ytnnimn


UPDATE 1: The "forcing vSync off"-fix that fixes 64bitDX10 mode has given cause for some more 64bit vs. 32bit comparisons. New screenshots have been added to the archive.

UPDATE 2: I have been told that the terrible DX10-mouselag-bug is not present in the newest official 163.69 drivers. If this is indeed true, a rollback to this driver may be the best option for those of you who want to play DX10 mode for whatever reason. I'm planning on testing this myself later today. I will try and take note of the performance difference as well.

Here is a link to the IMO best tweak guide to Crysis out there



THIS THREAD IS OUTDATED, REFER TO THIS THREAD: http://www.nvnews.net/vbulletin/showthread.php?t=101345
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Last edited by Gaco; 10-30-07 at 09:36 PM.
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