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Old 10-30-07, 09:31 AM   #11
ArturNOW
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Join Date: Apr 2004
Posts: 212
Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

Quote:
Originally Posted by Gaco
What started as a little project grew big suddeny. So before you think "oh noez another Crysis topic", I just wanna say that I put a lot of time and effort into this so I wanted to make sure it will be noticed. I've just spend the past couple of hours compiling a very interesting comparison of DX10 and DX9 at various settings and commenting on the differences etc. I also analyze the post processing and shaders effects and how they affect eachother. I'm sorry that I'm not much of a HTML genious to make a pretty little website online, and I got away from making gifs also. I ended up making pairs of screenshots in folders for you to download so the difference can easily be noticed by switching between them using the arrow keys in the image/fax viewer or windows photo gallery (XP/Vista respectively).

Anyway I really hope you guys enjoy this and do post your thoughts and feedback here

Mirror#1 @ Rapidshare: http://rapidshare.com/files/66152157...comparison.rar

Mirror#2 @ Mediafire: http://www.mediafire.com/?d1fjvodsnjw
I've send screenshot from 6. The fully maxed DX10 vs. tweaked DX9 for scene 1, and the difference between DX9 and DX10 is noteable. Not only the colors and the athmospher. Great color blending, but as you can see there are more rocks on the beach. You can also see distant trees next to the ship.
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