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Old 11-02-07, 12:13 AM   #20
aceflier
Bringer of teh Welt
 
Join Date: Mar 2005
Posts: 197
Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Originally Posted by Gaco
Thanks

Just did a minor update, removed that empty folder that shouldn't be there and added note to the ultra cfg conclusion about the clearly reflective DX10 water seemingly not possible in DX9.

Man that whole thing also took it's time

I know you said no more updates and thank you for all your work in showing the differences in each.

But I have a request about the smoke. I know I can spawn smoke grenades and put them all around me. I want to know if there is a diff in dx9 tweaked? My guess would be it would be like wic smoke in dx9 you would see the sprite outline against trees and rocks where in dx10 it blends in perfectly and natrual and reacts to wind.

Thx for your time.
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