Originally Posted by Mike89
... Any idea why the cutscene problem only happened on 1.1 and 1.2 (with UseoldFSAAMethod set to 0)?
I'm not sure, i never had a problem with the pre-rendered videos of the game. The new method setups the AA buffers to provide compatibility with 'enhance in-game AA' (faster, cause the AA is only applied to these buffers), but seems like it causes problems on some machines, and due to i've just 2 rigs here, and both are working fine, i cannot debug the problem. That's why i added that flag to use the old method. I think that the problem is on that "cutscene.dll". Maybe i should rewrite it. Anyway, the new optimization for the vertex buffers works great here on the 8800GTX, and the game runs faster than ever.