View Single Post
Old 11-04-07, 11:02 PM   #36
miahallen
Registered User
 
miahallen's Avatar
 
Join Date: Dec 2006
Posts: 73
Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Originally Posted by Gaco
I've completely overhauled my old DX9/DX10 analysis project and added a lot of new content and more precise descriptions and definitions.
This final version is much more correct and comprehensive. New is the comparison of the completely tweaked DX9 meaning it has the same lightning, colors and shaders as the DX10 as well as a lengthy conclusion. The existing stuff is still there: the 32bit/64bit comparison and the partially tweaked DX9 mode vs. DX10 where I also look into the shader/post processing high/very high setting differences. There are lots of juicy comparison screenshots in here, so have a look
Thanks for the guide Gaco, but I'm still having some problems. With any of the "Ultra" configs I've tried, I'm unable to get my FPS out of the teens with any resolution higher than 1024x768. Am I doing something wrong, or are you just running very low resolutions?

I'd like to play at my monitors native resolution (1080p), any reccomendations on what settings I should change to acheive playable framerates (>20 is OK with me)?

I'm using a system with very similar specs to yours & FastRedPonyCar's:
Q6600 @ 3.2GHz
GA-P35-DS4 Rev.2.0
4GB Ballistix @ PC2-8000 5-5-5-15
eVGA 8800GTX @ 621-1512-1053
FW 169.04 beta
Vista HP x64
x64 .exe & DX10
__________________
THE POST COUNTER IS NOT AN INTELLIGENCE METER
Asus Rampage IV Formula || i7 3820 @ 5GHz || 32GB G.SKILL @ 2000MHz
tri-SLI eVGA GTX 580 @ 900-1150MHz || 120GB Vertex 3 & 500GB Momentus XT
Enermax Revolution 1050W PSU || Samsung 305T Plus || Windows 7 x64
miahallen is offline   Reply With Quote