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Old 11-07-07, 08:33 PM   #11
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Default Re: Crysis turns up nose at quad

The real question is how many threads the game runs. If it has enough threads then it should scale. Does the game actually load an e6600 all the way up or not? There might already be enough CPU for his tests which means that once SLI support is added the game might shift from all GPU bound to a little more CPU bound.
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