View Single Post
Old 06-18-03, 01:29 PM   #49
Bit Bumper
Join Date: Aug 2002
Location: Here
Posts: 782

Typedef, if I recall correctly, you need to go into UT's console (~, then type "preferences") and enable a flag for VB (vertex buffering) on the board. This allows UT to create a hardware vertex buffer, which should allow AA to work in D3D.
Oh, is also much smoother and faster when you do this.

I just cannot recall the exact flag name, but I do remember that VB was part of the description.
Skuzzy is offline   Reply With Quote