View Single Post
Old 11-09-07, 08:45 AM   #64
walterman
Rayne
 
walterman's Avatar
 
Join Date: Oct 2003
Posts: 1,525
Thumbs up Re: BloodRayne 2 FSAA Patch 1.2

Well,

If nobody hasn't any problem to fix, or any other feature to request, i can conclude that the patch is finished.

I can't add more enhancements with the actual method (at least, not the ones that i would like).

I would like to enhance the shader programs of the game, but, i need their source code before. I'm trying to write a shader disassembler to do this, but, it's a project that i dunno if i could accomplish. I need help.

Thank you very much, and i hope that you've enjoyed my work.
__________________
ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch
walterman is offline   Reply With Quote