View Single Post
Old 11-10-07, 12:59 PM   #41
Buio
Registered User
 
Buio's Avatar
 
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
Default Re: Blizz removes HW sound acceleration from WoW

Quote:
Originally Posted by AlphaWolf_HK
Nah. All it has to do is send its processed audio out to the individual sound channels via whatever means. It could even do that through directsound with hardly any overhead, and from there all that matters is whether or not your card works with directsound.
So why where there a bunch who had problems with sound after the changes to WoW and the sound api? Well probably Blizzards problems, but nevertheless it was related to the sound api. Anyway, your right as long as they plan to do everything in software, but if Microsofts XAudio2 is good, it might become standard and fmod have a harder time to find a market.

Regarding old Aureal I had their best card back in those days, and it was good. But their business side was lacking, and Creatives everything but fair market methods killed them. I guess it didn't help that they formed from Media Vision scandal company (I had the Pro Audio Spectrum 16 too ).
Buio is offline   Reply With Quote