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Old 11-13-07, 07:32 PM   #18
3DBrad
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Join Date: Sep 2006
Posts: 2,261
Lightbulb Re: Crysis *NOT* optimized for Multi-Core, yet?

Quote:
Originally Posted by J-Mag
The point is that the game isn't using more than what two cores would provide. Your proc is only running at 47.75% capacity in that shot. Can you get a shot that breaks 50%?
I think you'd have to look to an Unreal Engine game or Lost Planet

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