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Old 11-14-07, 04:20 PM   #20
Medion
 
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Join Date: Dec 2005
Location: Barksdale AFB, La
Posts: 1,238
Default Re: Blizzard changes arguments wrt game balance questions, when it comes to locks

Quote:
Originally Posted by Ninja Prime
So does fear. And a paladins main stun doesn't break on damage and is the longest stun in the game as I recall. A well geared retnoob can kill you on his hammer stun if hes lucky with crits.
I have a lock. Fear does not break on damage. DoTs have zero change to break a fear, while direct damage has a chance to break fear. Also, you can re-apply fear an infinite amount of times (limited by mana). In theory, you can fear/dot someone until they are dead.

A Paladin's stun is a one-shot type deal. And, a Ret Paladin isn't going to kill you during that stun unless A) they horrible outgear you AND B) they get REALLY lucky.

Bottom line is, comparing Warlock fear to a Paladin's stun is beyond assanine. It's just plain stupid.
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