Originally Posted by FastRedPonyCar
yeah there were a lot of things in his tweak that once I actualy went through his cfg was saying "wait I know that can be higher with no performance hit!"
This was more along the lines of what I was thinking.
I guess you meant me
I'll comment each anyway:
I've tried it, but in the benchmark I never really saw any tearing with these on or off. I need to test it properly at some point, but as it resulted in a 0.2 FPS decrease (yes that's not much!
), and since I can't see how it makes sense since the FPS won't go anywhere near 60 anyway, how could VSync work properly?
r_ssao_quality is 1 by default on low, medium and high. It's 2 on very high. I don't know what it does, but what's point of setting it to 1?
I don't know about the ssao_amount, you can elaborate on this if you want.
Is this what makes the game dark? In that case I don't like it, looks unnatural and not the way the devs designed the game. The default value that server sets is 0.075 btw.
This is the bloom multiplier, the default is 0.6 - you can increase it for your taste, but I just prefer the way the devs meant it to be - they're the ultimate experts right?
Not sure what this does?
With shadows and particles I just prefer to set it using the predefined medium or high using the sys_spec command. Shadows doesn't seem to affect either framerate or image quality that much using single parameter changes, so I just prefer keeping it simple here
From Mad Boris' guide:
Originally Posted by Mad Boris
It controls view distance on rocks in the ocean and every human object(buildings, boxes, barrels, docks, everything showing a remnant a human exists in the world (except vehicles).
- I haven't really noticed any cultural / human made objects
pop in so I left this as it is. Do you claim this doesn't have any influence on performance? I'd doubt it, but hapily take it if it's true
I like the HDR eyeadaption factor as it is thankyou
Both of these are set to 1 per default, so I don't see any reason for this
r_sunshafts = 1
I have these
(though I set e_view_dist_ratio_vegetation to 45 to match the same as very high setting - this mostly affects view distance of small vegetation like grass and bushes I think)