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Old 11-17-07, 03:22 AM   #55
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Join Date: Mar 2006
Posts: 3,204
Default Re: My Complete Review of Crysis

You have in this screen

+ shadow system, Far Cry not has shadows in outdors

+ HDR + AA + oclusion ambient

+ post effects like motion blur etc

+ models with high polycount , with avanced shaders . All models are more complex , soldiers, trees, etc

+ procedural models , like grass

+ 3-5 times more Polygons in screen

+ Physic system

Some of this settings has a 50 % performance drop , they alone , like shadows system

The correct comparative is Crysis/ Far Cry with Crysis in low , maybe with some features in medium - the wather . But I think that Crysis in low has more polycount that Far Cry , the enemy polycount in Far Cry is very low compared with Crysis in low or medium
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